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J O I N U S
September 21-22, 2022
A virtual, worldwide gathering of organizations and individuals discussing best practices and what’s next in the rapidly growing fields of gaming technology and extended realities within the realm of pediatric healthcare. Whether you're part of a thriving, active, advanced Gaming technology program, or on the path of initial discovery, this symposium is for you.
Meaningful discussions, fun games, raffles, and giveaways will help start—or supercharge—your Gaming Technology program, including a Gaming Tech starter kit for each participant organization and care package which rounds out this shared virtual experience, ensuring new connections, key takeaways, and transformative ideas.
Join us because the Pediatric Gaming field deserves a bright spotlight on its brightest minds (that's you).
Please download the schedule to see approved PDU's from the Association of Child Life Professionals.
K E Y N O T E S P E A K E R S
Dr. Anthony Bean
Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, the Executive Director at The Telos Project, and the Executive Director of Geek Therapeutics, the leading agency in continued education with a dynamic focus on geek culture including evidence based practices and treatments in Geek Therapy and culture. He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia. He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the six books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018), The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019), The Psychology of Final Fantasy: Surpassing the Limit Break (2020, Leyline Publishing), Integrating Geek Culture Into Therapeutic Practice: The Clinician’s Guide to Geek Therapy (Leyline Publishing, 2020), The Psychology of Pokémon: The Power to Catch ‘Em All (Leyline Publishing, 2022), and Checkpoints and Autosaves: Parenting Geeks to Thrive in the Age of Geekdom (Leyline Publishing, 2022).
Dr. Megan Connell
Dr. Megan Connell is a board-certified psychologist in private practice who formerly served in the US Army. In her current work she utilizes tabletop role-playing games as a clinical intervention. In 2017 she co-founded the media company Geeks Like Us which focuses on geek and gaming culture. Through Geeks Like Us Dr. Connell hosts the show Clinical Roll a live-play D&D show featuring psychologists and therapeutic game masters as players, Psychology at the Table, a show about how GM’s can be accommodating to players with various needs, the Brain Noodles Podcast, where psychologists talk about self-care and different odd topics, and is the co-host of the Geeks Like Us Podcast where professionals who have woven their geek interests into their profession are interviewed. Dr. Connell is the author of the upcoming book Tabletop Role-Playing Therapy and serves as a board member for Geek Therapeutics, a training platform that develops professional programs teaching the inclusion of games in clinical practices.
2 0 2 2 S Y M P O S I U M S C H E D U L E
All times posted are Mountain Time - Schedule is subject to change
DAY 1 - SEPTEMBER 21
9:00am Opening Keynote - Dr. Megan Connell
9:45am The Importance of the One-on-One Bedside Gaming
10:30am Designing VR Apps for Pediatric Procedures: Research and Methods
11:15am BREAK (30 minutes)
11:45am Networking/sponsor exhibits in Gather Town
12:00pm Buildup STEAM - Integrating Hands-on Experiences into the Hospital Setting
12:30pm I-Robot: Using Telepresence robots for direct patient care
1:15pm BREAK (30-minute)
1:45pm +1 to Social Play: RPGs in Hospital Settings
2:30pm Networking/sponsor exhibits in Gather Town
2:45pm Video Games in the Therapy Room: An Introduction for Mental Health Providers
3:30pm Day 1 Wrap
DAY 2 - SEPTEMBER 22
9:00am Welcome & Networking/Sponsor exhibits in Gather Town
9:15am Bungie Presentation: iPads for Kids / Little Lights
10:00am The REThink online therapeutic game: Evidence based gamified support for youth mental health
10:45am The Pengunaut Trainer: A Playful VR app for Children to prepare for MRI exams
11:15am BREAK (30 minutes)
11:45am Networking/sponsor exhibits in Gather Town
12:00pm Gamification of PM&R Services
12:30pm The Evolution of CHIMP (Child Youth Interactive Media Program)
1:15pm BREAK (30-minute)
1:45pm Leaving the Hospital with More Friends than Scars: Building patient relationships with “multi- active” entertainment
2:30pm Networking/sponsor exhibits in Gather Town
2:45pm Closing Keynote Dr. Anthony Bean